Gun Game

Classic arms race with the RPG core riding along: advance a rung by getting kills with the current gun; the ladder ends in a knife finale. Bots climb the same ladder — a bot topping it ends the map, so you're racing them, not just each other. A headshot death demotes the victim one kill of progress — and that cuts both ways: headshotting the bot pack slows their climb, catching a headshot costs you yours.

Kills needed per rung follow the weapon's tier — weak guns take grinding, strong guns breeze — while the bots run the inverse curve, so the race stays tight whether you're stuck on a Nova or cruising an AK. Weapon selection is off (your rung is your gun), which makes Gun Game the skills-only mode: the shop sells stat levels, nothing else. Your run time (first damage → final knife) goes on the leaderboard; the clock survives reconnects, so there's no resetting a bad start.

The ladder

RungWeaponTier
1USP SILENCER1
2FAMAS4
3MAC102
4MAG74
5AUG5
6FIVESEVEN3
7UMP454
8SCAR205
9NOVA3
10M4A15
11P2502
12MP5SD4
13SSG084
14GALILAR4
15MP73
16XM10144
17DEAGLE5
18BIZON2
19SG5565
20TEC94
21M2494
22MP91
23G3SG15
24SAWEDOFF4
25REVOLVER4
26M4A1 SILENCER5
27P903
28NEGEV4
29ELITE4
30AK475
31HKP20001
32AWP5

Kills needed per rung scale with the weapon's tier — weak guns grind, strong guns breeze. Bots get the inverse curve.

Theory has the full stat tables and the handicap math behind all of this.