TDM

Team deathmatch against the horde. Everyone respawns; the map ends when one player reaches the kill goal (currently 250 kills) — or when the bots do. Bot kills pool per squad-sized batch toward the same goal, so an ignored horde genuinely wins the map: the pace scales with player count, and a lone player races exactly one batch.

This is the mode with full loadout freedom — pick any primary and pistol with !guns or the quick-buy shop, and swap mid-match whenever. It's also the purest read on your build: no ladder, no waves, just you, the handicap, and a horde that shoots back harder the better you play. Brief spawn protection keeps respawns from being feeding; it breaks the moment you attack.

Theory has the full stat tables and the handicap math behind all of this.