Theorycrafting
Numbers below are live — read from the running servers' effective config, including any hot-reloaded balance tuning. The curves are computed by the same compiled code that scales damage in game. Everything is also editable: change any knob to explore; Reset returns to server values.
Showing values for TDM — view for TDM · Gun Game · Survival (modes can override handicap bands).
The handicap
One signed index t summarizes how dominant you are (K/D, headshot rate, killstreak, level, and the mode's progress axis, weighted and eased). t = 0 is neutral; +1 is fully dominant; −1 is struggling. All three multipliers are driven by the same t, so they hit their extremes together: dominate and you deal less, take more, and level faster — all at once.
Simulator
Seeded from the live server config. Edit anything — player state, stat levels, card picks, handicap knobs — and every readout and curve recomputes. Abilities, crits and headshots are excluded (parity with the in-game HUD's base readout). Edited fields get an amber outline.
Key points (server values)
| t | Deal × | Take × | XP × |
|---|---|---|---|
| -1.0 | 1.30 | 0.85 | 0.10 |
| -0.5 | 1.12 | 0.94 | 0.63 |
| 0.0 | 1.00 | 1.00 | 1.00 |
| 0.5 | 0.61 | 3.84 | 4.66 |
| 1.0 | 0.03 | 8.00 | 10.00 |
Weapon-by-weapon time-to-kill tables and per-weapon damage simulation are planned on top of this.